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mapconfiguration break my game down!

PostPosted: 11 Aug 2010, 16:13
by iceberg101971
This is a post from my console

Frozen Colors by 79DieselRabbit
CDAudio: Bad track number 0.
Added packfile /home/iceberg/.nexuiz/data/dlcache/frozencolors_nex.pk3 (61 files)
--> client to server keepalive
CSQC dlcache/csprogs.dat.414136.12681 loaded (crc=12681, size=414136)
Sound sound/soundworldwind1.wav not found
Sound sound/soundworldwind2.wav not found
Sound sound/sound79dr_worldwaterlap1.wav not found
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind2.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "soundworldwind1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
S_StaticSound: "sound79dr_worldwaterlap1.wav" hasn't been precached
>>>ICE-B<<< connected and joined the Blue Team
>>>ICE-B<<< is spectating now
Received signal 11, exiting...
CSQC unloaded
$

i really don't understand,way a map can send out a KILL-signal :flen:
maybe somebody find out a solution :geek:
ICE-B